2 Weeks
User Research, Design and Prototyping
Figma
As part of one my projects for my Design for User Expereince course at USC, I was challenged to design my very own Hotel App. Part of the project criteria was to include certian features likes horizontal scrolling and overlays. Up to this point we have learned the foundations of the Figma design tool and how conduct user research. My goal for this project was to combine these skills to not only create an oasis that users want to stay at but also create a product that would facilitate the process of booking it. This resulted in the creation of the Ocotillo Resort & Spa.
After conducting several interviews as part of the user research process, I found that current hotels and resorts offer rooms that are mostly identical and provide no unique experience. This in conjunction with the lack of privacy deters users from staying at these hotels.
People want to book rooms that provide a unique experience and maintain a good level of privacy outside of the room.
In order to better to understand users experience at other hotels, I conducted a couple of online interviews via zoom. I decided to focus primarily on users that have been to a hotel or resort before and users that have hestitated in booking a trip. I asked questions such as:
So what did these users have to say about their previous experience at other hotels?
In order to ensure that users got a good first impression of the Ocotillo, I tried two different variations of the home page. Most of the elements on the home page are the same across the two designs. The biggest difference is that Home A feature a background with combination of different polygons whereas Home B would feature a poolside image and slight variation in the logo. I took the liberty to design both home pages in order to get feedback from my users. Normally I would obtain feedback by showing the wireframes themselves, but in this case I felt it neccessary to design the frames since the colors and background image make a huge difference when deciding between the two.
Users preferred Home B since it gave more a visual understanding of the Ocotillo has to offer, whereas Home A did not. Instead discarding Home A altogether, I decided to resuse some of the components in other pages of the app.
After selecting the home page, I finalized the wireframes for the other pages keeping in mind the main criteria for the project.
While working on the high fidelity designs, I drew heavy inspiration from my moodboard. From here I drew inspiration for the logo design and choice of primary and secondary colors.
While working on the high fidelity designs, I drew heavy inspiration from my moodboard. From here I drew inspiration for the logo design and choice of primary and secondary colors.
Interactive prototype created in Figma.
This was definetly one of the most challenging and fun project I have had in the course since I was required to create something scratch. I found myself struggling in the begining since I wanted to create something that would blow the all the other Hotel apps out of the park. However, time was limited and the list of features I wanted to implement kept growing. I constantly had to remind myself on the main criteria for the project. My main takeaway from this project is that I need to do better job during the user research stage.